Help designing model
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- dustink101
- Junior Member
- Posts: 101
- Joined: February 28th, 2011, 8:30 pm
Help designing model
I've always wanted to design my own model but never really knew how to
. Can someone give me some tips or how to start it.
- Flame_Kurosei
- Senior Member
- Posts: 498
- Joined: July 7th, 2010, 5:55 pm
- Location: USA
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Hey dustink101, I'm in a rambling mood so prepare yourself for a HUGE post. (or just ignore it...that might benefit you..heheh
)
It depends on what you want to create, but a really great tip is folding a lot of models and with your accumulated knowledge turning it into something that's your own.
For example, if you fold a ton of different T.Rex models from known authors (SK, Lang, Yoshino, too many in existence to count) and you one day decide to design one, you'll already have an idea of what you want to do (point splitting, pleating, etc.) Of course you don't copy exactly what someone else does, you add your own characteristics too. Like if you wanted to add a tongue because you feel like it needs one or you want it to have one, that would be something of your design (of course...I don't think just adding a tongue to a known model would be exactly your model, it was just an example of what you could do).
Or if there's no model/very few models in existence for that specific thing, make one based off what you know. Example is all of the awesome pangolins that one forum topic had. There are very few models of pangolins out there, and even fewer diagrams for it, so what people did was they used what they knew. For my pangolin (sorry guys, camera's still broken) I used the base of a anteater and a badger for the body's proportions (I know they're different, no one kill me) and a modified version of Robert J. Lang's Koi scales for the....... scales. Yeah.
That's how I usually go about it.
Hope I helped a bit.
Flame
It depends on what you want to create, but a really great tip is folding a lot of models and with your accumulated knowledge turning it into something that's your own.
For example, if you fold a ton of different T.Rex models from known authors (SK, Lang, Yoshino, too many in existence to count) and you one day decide to design one, you'll already have an idea of what you want to do (point splitting, pleating, etc.) Of course you don't copy exactly what someone else does, you add your own characteristics too. Like if you wanted to add a tongue because you feel like it needs one or you want it to have one, that would be something of your design (of course...I don't think just adding a tongue to a known model would be exactly your model, it was just an example of what you could do).
Or if there's no model/very few models in existence for that specific thing, make one based off what you know. Example is all of the awesome pangolins that one forum topic had. There are very few models of pangolins out there, and even fewer diagrams for it, so what people did was they used what they knew. For my pangolin (sorry guys, camera's still broken) I used the base of a anteater and a badger for the body's proportions (I know they're different, no one kill me) and a modified version of Robert J. Lang's Koi scales for the....... scales. Yeah.
That's how I usually go about it.
Hope I helped a bit.
Flame
another way of starting to design may be playing with traditional bases / models. the well known crane for instance doesn't have to look that "simple" - you can give him a beak and feathers if you like to ...
if you're going to visit my little flickr_gallery, please leave a comment - a critical one is welcome, too, if necessary: http://www.flickr.com/photos/57625237@N02/
- redheadorigami
- Forum Sensei
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- Joined: January 24th, 2010, 4:55 pm
- Location: Australia
- dustink101
- Junior Member
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- Joined: February 28th, 2011, 8:30 pm