Would you help me think of different criteria for classifying models? In what ways can origami models be divided?
I don't know if my question ended up being a little confusing... I hope not
Well, your question ended up being...not confusing, but too vague to be answerable. Are you looking for categories of subject matter (e.g., "Animals," "Plants," "Vehicles," "Man-made Objects," "Tesselations")? Are you looking for categories of folding type (e.g., "Folded From Squares," "Folded From Rectangles," "Compound Origami")? Are you looking for historical periods (e.g., "Traditional," "1960s-1970s")? Are you looking for folding philosophies (e.g., "Mathematical Folding," "Pureland," "Box Pleating")?Gerardo wrote:I'm working on a blog for models. Right now I'm creating different categories to tell apart the various models. Thinking a little about it I can see there's many different ways of classifying models, depending on the criteria used.
Would you help me think of different criteria for classifying models? In what ways can origami models be divided?
Whats the difference between folding types and folding philosophies? Thanks in advance!dinogami wrote:Are you looking for categories of folding type (e.g., "Folded From Squares," "Folded From Rectangles," "Compound Origami")? Are you looking for folding philosophies (e.g., "Mathematical Folding," "Pureland," "Box Pleating")?
Probably not the best terms on my part! By "types," I meant broad categories, like "compound origami" (models made from more than one piece of paper) vs. traditional, single-piece models. By "philosophies," I meant basic approaches to model design. For example, pureland folding means using only mountain and valley folds, regardless of paper shape or number of pieces; mathematical folding means that the model was designed to demonstrate and use a particular mathematical concept, again regardless of paper shape or number of pieces. I'm all open to better descriptive terms!Gerardo wrote:Whats the difference between folding types and folding philosophies? Thanks in advance!
One which makes little sense beyond broad and somewhat loosely defined categories - there are different skills involved in folding, trying to sum it all up in a single level or number or whatever does not work too well. There may be a few objective measurable parts to a folding process such as "number of petal-folds", but overall it gives you little to no insight into the true complexity of a model.Gerardo wrote:A complex question?
Thanks dinogami! That helped a lotdinogami wrote:Probably not the best terms on my part! By "types," I meant broad categories, like "compound origami" (models made from more than one piece of paper) vs. traditional, single-piece models. By "philosophies," I meant basic approaches to model design. For example, pureland folding means using only mountain and valley folds, regardless of paper shape or number of pieces; mathematical folding means that the model was designed to demonstrate and use a particular mathematical concept, again regardless of paper shape or number of pieces. I'm all open to better descriptive terms!
Thanks for your answer! So this would mean that when a creator declares the complexity level in the diagrams he or she is just sharing his or her believes in complexity and not really a measurement?gachepapier wrote:One which makes little sense beyond broad and somewhat loosely defined categories - there are different skills involved in folding, trying to sum it all up in a single level or number or whatever does not work too well. There may be a few objective measurable parts to a folding process such as "number of petal-folds", but overall it gives you little to no insight into the true complexity of a model. To give you an example : In terms of structure, Joisel's dwarf is much simpler than SK's ancient dragon, yet you'll see almost only botched jobs for the former and quite a few good ones of the latter (along with those the dog had for breakfast)...
That's a good question, and I don't have any sort of answer. "Complexity" is surely in the eye of the beholder. As gachepapier noted, "complexity" can involve anything from executing difficult individual moves in the course of folding a model to fine, detailed shaping (like in Joisel's dwarf). Many books these days give difficulty rankings to models in the books, but I often get the impression that those rankings apply only to models in the book--in other words, a "complex" or "four-star" (or whatever) model is "complex" only relative to, say a "simple" or "one-star" model in that book, but not with respect to models in some other book.Gerardo wrote:Thanks for your answer! So this would mean that when a creator declares the complex level in the diagrams he's just sharing he's believes in complexity and not really a measurement?
Gachepapier, do you completely agree with Dinogami? Would you add anything else:)?gachepapier wrote:One which makes little sense beyond broad and somewhat loosely defined categories - there are different skills involved in folding, trying to sum it all up in a single level or number or whatever does not work too well. There may be a few objective measurable parts to a folding process such as "number of petal-folds", but overall it gives you little to no insight into the true complexity of a model. To give you an example : In terms of structure, Joisel's dwarf is much simpler than SK's ancient dragon, yet you'll see almost only botched jobs for the former and quite a few good ones of the latter (along with those the dog had for breakfast)...
Yes and noGerardo wrote:Gachepapier, do you completely agree with Dinogami? Would you add anything else:)?
I agree, I even noticed that on growing experience more appealing appear to be the cleanness of the finished model than the series of difficult passages needed.dinogami wrote:In short, "complexity" may be a concept that loses its meaning and effectiveness as a folder's experience increases.