I've started designing my own models recently (with surprising success) I made a scorpion using box pleating which is by far my favourite design so far. Of course, I learned this from ODS but now I would like to start adding more complex elements to my designs.
In particular I'm interested in how do add width to a body in box-pleating (like Lang does in his stag beetle and Le Tuan does to create the chest of his werewolf) and using 22.5 degree angles in box pleating like Satoshi does uses in his phoenix.
Does anyone have any advice or know anywhere I can read up on these sort of techniques?
Try drawing your crease pattern and playing around with it: split it in 2 equal parts and then try to add lines so that everything lies flat. Alternatively, you could try folding your scorpion with a rectangle (yes, even if that gives you horrible proportions; at least it will give you a better idea on how rivers (width) work).
I think he's (?) talking about elevation of the ridge creases from the axis of the model. I'm just starting to experimant with this myself, but I'll try to help.
Take a square, fold an arbitrary grid (8ths should be enough), and pleat it vertically.
Pleat it horizontally somewhere in the middle; you might want to pop out an inner edge to make the layers stack more nicely. Turn the paper over.
Reach inside and find one of the edges that was locked by the second pleat, preferably the innermost. Reverse-fold the edge out so a pocket is created on the outside and turn the paper back over.
You should now be able to unsink the edges where the pocket was created.
It's kind of difficult to explain in words, but I might be able to take a pic if you want.